# Copyright 1999-2021 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=7 inherit desktop wrapper xdg MY_P="${PV//./_}" MY_P="${PN//-/_}_v${MY_P%_*}_build_${MY_P##*_}" MY_PN="Trine Enchanted Edition" DESCRIPTION="The original sidescrolling action platformer under the Trine 2 engine" HOMEPAGE="https://www.frozenbyte.com/games/trine-enchanted-edition" SRC_URI="${MY_P}_humble_linux_full.zip" LICENSE="all-rights-reserved" SLOT="0" KEYWORDS="-* ~amd64 ~x86" IUSE="+launcher" RESTRICT="bindist fetch splitdebug" QA_PREBUILT="opt/${PN}/${PN}*" BDEPEND="app-arch/unzip" # SDL 1.3 is bundled but the game appears to be statically linked # against SDL 2.0.3. We can bypass this and use our own SDL 2 by setting # the SDL_DYNAMIC_API environment variable. RDEPEND=" media-gfx/nvidia-cg-toolkit[abi_x86_32] media-libs/alsa-lib[abi_x86_32] media-libs/freetype:2[abi_x86_32] media-libs/libogg[abi_x86_32] >=media-libs/libsdl2-2.0.3[abi_x86_32,joystick,opengl,sound,threads,video] >=media-libs/libvorbis-1.3[abi_x86_32] >=media-libs/openal-1.15[abi_x86_32] >=sys-devel/gcc-4.6[cxx] >=sys-libs/glibc-2.15 sys-libs/zlib[abi_x86_32] virtual/glu[abi_x86_32] virtual/opengl[abi_x86_32] launcher? ( dev-libs/glib:2[abi_x86_32] media-libs/libpng-compat:1.2[abi_x86_32] x11-libs/gdk-pixbuf:2[abi_x86_32] x11-libs/gtk+:2[abi_x86_32] x11-libs/libX11[abi_x86_32] x11-libs/pango[abi_x86_32,X] )" S="${WORKDIR}/linux/_enchanted_edition_" pkg_nofetch() { einfo "Please buy and download ${SRC_URI} from:" einfo " https://www.humblebundle.com/store/${PN}" einfo "and move it to your distfiles directory." } src_install() { local dir=/opt/${PN} SDL=${EPREFIX}/usr/$(ABI=x86 get_libdir)/libSDL2-2.0.so.0 insinto "${dir}" doins -r *.fbq data exeinto "${dir}" newexe bin/trine1_linux_32bit ${PN} make_wrapper ${PN} "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}" "${dir}" make_desktop_entry ${PN} "${MY_PN}" if use launcher ; then exeinto "${dir}" newexe bin/trine1_linux_launcher_32bit ${PN}-launcher make_wrapper ${PN}-launcher "env SDL_DYNAMIC_API=\"${SDL}\" ./${PN}-launcher" "${dir}" make_desktop_entry ${PN}-launcher "${MY_PN} (launcher)" # Launcher binary has hardcoded the game path. dosym ../${PN} "${dir}"/bin/trine1_bin_starter.sh fi newicon -s 64 trine1.png ${PN}.png dodoc readme_changelog.txt }