// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.

#ifndef tools_sg_back_area
#define tools_sg_back_area

#include "node"
#include "atb_vertices"
#include "rgba"
#include "draw_style"
#include "../mathf"

#include "separator"
#include "normal"

namespace tools {
namespace sg {

class back_area : public node {
  TOOLS_NODE(back_area,tools::sg::back_area,node)
public:
  static unsigned int corner_top_right()    {return 1<<0;}
  static unsigned int corner_top_left()     {return 1<<1;}
  static unsigned int corner_bottom_right() {return 1<<2;}
  static unsigned int corner_bottom_left()  {return 1<<3;}
  static unsigned int corner_all()          {
    return corner_top_right()|corner_top_left()|corner_bottom_right()|corner_bottom_left();
  }
public:
  sf<float> width;
  sf<float> height;

  sf_vec<colorf,float> color;

  sf<bool> gradient;
  sf_vec<colorf,float> color_top;

  sf<bool> border_visible;
  sf_vec<colorf,float> border_color;
  sf<float> border_line_width;

  sf<float> shadow; //in percent of width.

  sf<float> corner_radius; //percent of height.
  sf<unsigned int> corner_steps;
  sf<unsigned int> corner_mask;
public:
  virtual const desc_fields& node_desc_fields() const {
    TOOLS_FIELD_DESC_NODE_CLASS(tools::sg::back_area)
    static const desc_fields s_v(parent::node_desc_fields(),12, //WARNING : take care of count.
      TOOLS_ARG_FIELD_DESC(width),
      TOOLS_ARG_FIELD_DESC(height),
      TOOLS_ARG_FIELD_DESC(color),
      TOOLS_ARG_FIELD_DESC(gradient),
      TOOLS_ARG_FIELD_DESC(color_top),
      TOOLS_ARG_FIELD_DESC(border_visible),
      TOOLS_ARG_FIELD_DESC(border_color),
      TOOLS_ARG_FIELD_DESC(border_line_width),
      TOOLS_ARG_FIELD_DESC(shadow),
      TOOLS_ARG_FIELD_DESC(corner_radius),
      TOOLS_ARG_FIELD_DESC(corner_steps),
      TOOLS_ARG_FIELD_DESC(corner_mask)
    );
    return s_v;
  }
private:
  void add_fields(){
    add_field(&width);
    add_field(&height);

    add_field(&color);
    add_field(&gradient);
    add_field(&color_top);
    add_field(&border_visible);
    add_field(&border_color);
    add_field(&border_line_width);

    add_field(&shadow);

    add_field(&corner_radius);
    add_field(&corner_steps);
    add_field(&corner_mask);
  }
public:
  virtual void render(render_action& a_action) {
    if(touched()) {
      update_sg();
      reset_touched();
    }
    m_back_sep.render(a_action);
  }
  virtual void search(search_action& a_action) {
    if(touched()) {
      update_sg();
      reset_touched();
    }
    parent::search(a_action);
    if(a_action.done()) return;
    m_back_sep.search(a_action);
    if(a_action.done()) return;
  }
  virtual void pick(pick_action& a_action) {
    if(touched()) {
      update_sg();
      reset_touched();
    }
    m_back_sep.pick(a_action);
  }
public:
  back_area()
  :parent()
  ,width(1)
  ,height(1)
  ,color(colorf_white())
  ,gradient(false)
  ,color_top(colorf_white())
  ,border_visible(true)
  ,border_color(colorf_black())
  ,border_line_width(1)
  ,shadow(0)
  ,corner_radius(0) //in percent of the height.
  ,corner_steps(12)
  ,corner_mask(corner_all())
  {
    add_fields();
  }
  virtual ~back_area(){}
public:
  back_area(const back_area& a_from)
  :parent(a_from)
  ,width(a_from.width)
  ,height(a_from.height)
  ,color(a_from.color)
  ,gradient(a_from.gradient)
  ,color_top(a_from.color_top)
  ,border_visible(a_from.border_visible)
  ,border_color(a_from.border_color)
  ,border_line_width(a_from.border_line_width)
  ,shadow(a_from.shadow)
  ,corner_radius(a_from.corner_radius)
  ,corner_steps(a_from.corner_steps)
  ,corner_mask(a_from.corner_mask)
  {
    add_fields();
  }
  back_area& operator=(const back_area& a_from){
    parent::operator=(a_from);
    width = a_from.width;
    height = a_from.height;
    color = a_from.color;
    gradient = a_from.gradient;
    color_top = a_from.color_top;
    border_visible = a_from.border_visible;
    border_color = a_from.border_color;
    border_line_width = a_from.border_line_width;
    shadow = a_from.shadow;
    corner_radius = a_from.corner_radius;
    corner_steps = a_from.corner_steps;
    corner_mask = a_from.corner_mask;
    return *this;
  }
protected:
  void update_sg() {
    m_back_sep.clear();

    if(width.value()<=0) return;
    if(height.value()<=0) return;

    float xb = -width*0.5f;
    float xe =  width*0.5f;
    float yb = -height*0.5f;

  //float zshadow = -0.05f;
    float zshadow = -0.005f; //ok with gopaw and ROOT_default.
    float zback = 0;
    float zborder = 0.01f;

    if(shadow.value()) {
      float zz = zback+zshadow;
      float ye = height*0.5f;

      sg::rgba* mat = new sg::rgba();
      mat->color = colorf_black();
      m_back_sep.add(mat);

      normal* nm = new normal;
      //nm->vec.value(); //default is z. ok.
      m_back_sep.add(nm);

      vertices* vtxs = new vertices;
      vtxs->mode = gl::triangle_fan();
      m_back_sep.add(vtxs);

      float dx = width*shadow;
      float dy = -dx;
      vtxs->add(xb+dx,yb+dy,zz);
      vtxs->add(xe+dx,yb+dy,zz);
      vtxs->add(xe+dx,ye+dy,zz);
      vtxs->add(xb+dx,ye+dy,zz);
    }

   {//background :
    normal* nm = new normal;
    //nm->vec.value(); //default is z. ok.
    m_back_sep.add(nm);

    if(gradient.value()) {
//    if(true) {
      //color gradient from (bottom,color) to (top,color_top)

      atb_vertices* vtxs = new atb_vertices;
      vtxs->mode = gl::triangle_strip();
      m_back_sep.add(vtxs);

      float zz = zback;

      unsigned int ncol = 50;
      float dy = height/ncol;
      float ye = yb+dy;

      colorf col_beg = color.value();
      colorf col_end = color_top.value();

      float dr = (col_end.r()-col_beg.r())/ncol;
      float dg = (col_end.g()-col_beg.g())/ncol;
      float db = (col_end.b()-col_beg.b())/ncol;
      float da = (col_end.a()-col_beg.a())/ncol;
      vec4f dcol(dr,dg,db,da);

      colorf col = col_beg;

      vtxs->add(xb,yb,zz);
      vtxs->add_color(col);

      vtxs->add(xe,yb,zz);
      vtxs->add_color(col);

      for(unsigned int index=0;index<ncol;index++) {
        vtxs->add(xb,ye,zz);
        vtxs->add(xe,ye,zz);

        vtxs->add_color(col);
        vtxs->add_color(col);

        ye  += dy;
        col += dcol;
      }

    } else {

      float zz = zback;
      float ye =  height*0.5f;

      sg::rgba* mat = new sg::rgba();
      mat->color = color;
      m_back_sep.add(mat);

      vertices* vtxs = new vertices;
      vtxs->mode = gl::triangle_fan();
      m_back_sep.add(vtxs);

      float r = height*corner_radius;
      if((r>(0.5f*height.value()))||(r>(0.5f*width.value()))) r = 0;

      if((r>0) && corner_steps.value()) {
        float dangle = fhalf_pi()/float(corner_steps);
        unsigned int nslice = corner_steps;

        vtxs->add(0,0,zz);
        vtxs->add(xe,yb+r,zz);
        vtxs->add(xe,ye-r,zz);

        // top-right :
        float angle = dangle;
        if(corner_mask.value() & corner_top_right()) {
          float xc = xe-r;
          float yc = ye-r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xe,ye,zz);
          vtxs->add(xe-r,ye,zz);
        }

        vtxs->add(xb+r,ye,zz);

        // top-left :
        if(corner_mask.value() & corner_top_left()) {
          float xc = xb+r;
          float yc = ye-r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xb,ye,zz);
          vtxs->add(xb,ye-r,zz);
        }

        vtxs->add(xb,yb+r,zz);

        // bottom-left :
        if(corner_mask.value() & corner_bottom_left()) {
          float xc = xb+r;
          float yc = yb+r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xb,yb,zz);
          vtxs->add(xb+r,yb,zz);
        }

        vtxs->add(xe-r,yb,zz);

        // bottom-right :
        if(corner_mask.value() & corner_bottom_right()) {
          float xc = xe-r;
          float yc = yb+r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xe,yb,zz);
          vtxs->add(xe,yb+r,zz);
        }

      } else {
        vtxs->add(xb,yb,zz);
        vtxs->add(xe,yb,zz);
        vtxs->add(xe,ye,zz);
        vtxs->add(xb,ye,zz);
      }

    }}

    if(border_visible.value()){
      float zz = zborder;
      float ye = height*0.5f;

      sg::rgba* mat = new sg::rgba();
      mat->color = border_color;
      m_back_sep.add(mat);

      draw_style* ds = new draw_style;
      ds->style = draw_lines;
      ds->line_width = border_line_width;
      m_back_sep.add(ds);

      vertices* vtxs = new vertices;
      vtxs->mode = gl::line_strip();
      m_back_sep.add(vtxs);

      float r = height*corner_radius;
      if((r>(0.5f*height.value()))||(r>(0.5f*width.value()))) r = 0;

      if((r>0) && corner_steps.value()) {
        float dangle = fhalf_pi()/float(corner_steps);
        unsigned int nslice = corner_steps;

        vtxs->add(xe,yb+r,zz);
        vtxs->add(xe,ye-r,zz);

        // top-right :
        float angle = dangle;
        if(corner_mask.value() & corner_top_right()) {
          float xc = xe-r;
          float yc = ye-r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xe,ye,zz);
          vtxs->add(xe-r,ye,zz);
        }

        vtxs->add(xb+r,ye,zz);

        // top-left :
        if(corner_mask.value() & corner_top_left()) {
          float xc = xb+r;
          float yc = ye-r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xb,ye,zz);
          vtxs->add(xb,ye-r,zz);
        }

        vtxs->add(xb,yb+r,zz);

        // bottom-left :
        if(corner_mask.value() & corner_bottom_left()) {
          float xc = xb+r;
          float yc = yb+r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xb,yb,zz);
          vtxs->add(xb+r,yb,zz);
        }

        vtxs->add(xe-r,yb,zz);

        // bottom-right :
        if(corner_mask.value() & corner_bottom_right()) {
          float xc = xe-r;
          float yc = yb+r;
          for(unsigned int i=0;i<nslice;i++,angle+=dangle) {
            vtxs->add(r*fcos(angle)+xc,r*fsin(angle)+yc,zz);
          }
        } else {
          angle += fhalf_pi();
          vtxs->add(xe,yb,zz);
          vtxs->add(xe,yb+r,zz);
        }

      } else {
        vtxs->add(xb,yb,zz);
        vtxs->add(xe,yb,zz);
        vtxs->add(xe,ye,zz);
        vtxs->add(xb,ye,zz);
        vtxs->add(xb,yb,zz);
      }
    }

  }
protected:
  separator m_back_sep;
};

}}

#endif
