// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.

#ifndef tools_sg_gstos_add
#define tools_sg_gstos_add

#include "../vmanip"
#include "../vdata"
#include "../glprims"
#include "../lina/mat4f"

namespace tools {
namespace sg {

class gstos_add {
public:
  gstos_add(){}
  virtual ~gstos_add(){}
public:
  gstos_add(const gstos_add&) {}
  gstos_add& operator=(const gstos_add&){return *this;}
public:
  void clear() {m_xyzs.clear();m_nms.clear();}

  void add_points(size_t a_floatn,const float* a_xyzs) {
    append(m_xyzs,a_floatn,a_xyzs);
  }
  void add_lines(size_t a_floatn,const float* a_xyzs) {
    append(m_xyzs,a_floatn,a_xyzs);
  }
  void add_line_strip(size_t a_floatn,const float* a_xyzs) {
    size_t num = a_floatn/3;
    if(num<2) return;
    size_t nxyzs = (num-1)*2*3;
    size_t offset = m_xyzs.size();
    m_xyzs.resize(offset+nxyzs);
    float* pxyzs = vec_data<float>(m_xyzs)+offset;
    gl::line_strip_to_lines(num,a_xyzs,pxyzs);
  }
  void add_line_loop(size_t a_floatn,const float* a_xyzs) {
    size_t num = a_floatn/3;
    if(num<2) return;
    size_t nxyzs = num*2*3;
    size_t offset = m_xyzs.size();
    m_xyzs.resize(offset+nxyzs);
    float* pxyzs = vec_data<float>(m_xyzs)+offset;
    gl::line_loop_to_lines(num,a_xyzs,pxyzs);
  }
  void add_triangles_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
    append(m_xyzs,a_floatn,a_xyzs);
    append(m_nms,a_floatn,a_nms);
  }
  void add_triangle_strip_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
    size_t num = a_floatn/3;
    if(num<3) return;
    size_t nxyzs = (num-2)*3*3;
    size_t offset = m_xyzs.size();
    m_xyzs.resize(offset+nxyzs);
    float* pxyzs = vec_data<float>(m_xyzs)+offset;
    offset = m_nms.size();
    m_nms.resize(offset+nxyzs);
    float* pnms = vec_data<float>(m_nms)+offset;
    gl::triangle_strip_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms);
  }
  void add_triangle_fan_normal(size_t a_floatn,const float* a_xyzs,const float* a_nms) {
    size_t num = a_floatn/3;
    if(num<3) return;
    size_t nxyzs = (num-2)*3*3;
    size_t offset = m_xyzs.size();
    m_xyzs.resize(offset+nxyzs);
    float* pxyzs = vec_data<float>(m_xyzs)+offset;
    offset = m_nms.size();
    m_nms.resize(offset+nxyzs);
    float* pnms = vec_data<float>(m_nms)+offset;
    gl::triangle_fan_to_triangles_nms(num,a_xyzs,a_nms,pxyzs,pnms);
  }

  void add_triangle_strip_as_triangles(size_t a_floatn,const float* a_xyzs,const float* a_nms) { //used in sg::sphere, icosahedron_sphere.
    add_triangle_strip_normal(a_floatn,a_xyzs,a_nms);
  }
/*
  /////////////////////////////////////////////////////////
  /// for sg::markers and gstos : /////////////////////////
  /////////////////////////////////////////////////////////
  void add_lines(const std::vector<float>& a_xyzs) {
    append(m_xyzs,a_xyzs.size(),vec_data(a_xyzs));
  }
  void add_triangles_normal(const std::vector<float>& a_xyzs,const std::vector<float>& a_nms) { //for sg::markers.
    if(a_xyzs.size()!=a_nms.size()) return;
    append(m_xyzs,a_xyzs.size(),vec_data(a_xyzs));
    append(m_nms,a_nms.size(),vec_data(a_nms));
  }
  bool project_point(const mat4f& a_model_matrix,const mat4f& a_projection_matrix,
                     float& a_x,float& a_y,float& a_z,float& a_w) {
    a_w = 1;
    a_model_matrix.mul_4f(a_x,a_y,a_z,a_w);
    a_projection_matrix.mul_4f(a_x,a_y,a_z,a_w);
    if(a_w==0.0F) return false;
    a_x /= a_w;
    a_y /= a_w;
    a_z /= a_w;
    return true;
  }
  /////////////////////////////////////////////////////////
  /////////////////////////////////////////////////////////
  /////////////////////////////////////////////////////////
*/
public:
  std::vector<float> m_xyzs;
  std::vector<float> m_nms;

  size_t m_gsto_points_sz;
  size_t m_gsto_lines_sz;
  size_t m_gsto_tris_sz;
  size_t m_gsto_nms_sz;
};

}}

#endif
