// new BitmapFilter
[object Object]
// f.clone()
undefined
// f == f.clone()
false

// new BevelFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// bevelMC.filters[0]
distance=10, angle=44.999253346525, highlightColor=65280, highlightAlpha=1, shadowColor=255, shadowAlpha=1, quality=2, strength=1.5, knockout=false, blurX=10, blurY=10, type=inner, clone=[type Function]
// bevelMC.filters = [f]
distance=4, angle=44.9999999772279, highlightColor=16777215, highlightAlpha=1, shadowColor=0, shadowAlpha=1, quality=1, strength=1, knockout=false, blurX=4, blurY=4, type=inner, clone=[type Function]
// f.angle = 360
angle=0
// f.angle = 361
angle=1
// f.angle = -1
angle=-1
// f.angle = 366
angle=6
// f.distance = 1000
distance=1000
// f.distance = 2.5
distance=2.5
// f.distance = -1
distance=-1
// f.highlightAlpha = 0.5
highlightColor=16777215, highlightAlpha=0.498039215686275
// f.highlightColor = 16777471
highlightColor=255, highlightAlpha=0.498039215686275
// f.highlightAlpha = 1.5
highlightColor=255, highlightAlpha=1
// f.highlightColor = -305419896
highlightColor=13347208, highlightAlpha=1
// f.highlightAlpha = -1
highlightColor=13347208, highlightAlpha=0
// f.shadowAlpha = 0.5
shadowColor=0, shadowAlpha=0.498039215686275
// f.shadowColor = 16777471
shadowColor=255, shadowAlpha=0.498039215686275
// f.shadowAlpha = 1.5
shadowColor=255, shadowAlpha=1
// f.shadowColor = -305419896
shadowColor=13347208, shadowAlpha=1
// f.shadowAlpha = -1
shadowColor=13347208, shadowAlpha=0
// f.quality = 2.5
quality=2
// f.quality = -1
quality=0
// f.quality = 100
quality=15
// f.strength = 256
strength=255
// f.strength = 1.5
strength=1.5
// f.strength = -1
strength=0
// f.blurX = f.blurY = 100.5
blurX=100.5, blurY=100.5
// f.blurX = f.blurY = -1
blurX=0, blurY=0
// f.blurX = f.blurY = 256
blurX=255, blurY=255
// f.type = invalid
type=full
// f.type = INNER
type=full
// f.type = 0
type=full
// f.knockout = false
knockout=false
// f.knockout = true
knockout=true
// f.knockout = null
knockout=false

// new BlurFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// blurMC.filters[0]
blurX=9, blurY=9, quality=2, clone=[type Function]
// blurMC.filters = [f]
blurX=4, blurY=4, quality=1, clone=[type Function]
// f.quality = 2.5
quality=2
// f.quality = -1
quality=0
// f.quality = 100
quality=15
// f.blurX = f.blurY = 100.5
blurX=100.5, blurY=100.5
// f.blurX = f.blurY = -1
blurX=0, blurY=0
// f.blurX = f.blurY = 256
blurX=255, blurY=255

// new ColorMatrixFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// colorMatrixMC.filters[0]
matrix=[1.10561990737915,0.896963536739349,-1.15258347988129,0,28.2250022888184,-0.257689893245697,0.772316873073578,0.335373044013977,0,28.2250003814697,0.8850017786026,-0.860078454017639,0.825076699256897,0,28.2250003814697,0,0,0,1,0], clone=[type Function]
// colorMatrixMC.filters = [f]
matrix=[1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0], clone=[type Function]
// new ColorMatrixFilter(null)
matrix=[1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0], clone=[type Function]
// new ColorMatrixFilter(undefined)
matrix=[1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0], clone=[type Function]
// new ColorMatrixFilter(-1)
matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN], clone=[type Function]
// f.matrix = []
matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [0]
matrix=[0,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [1.5]
matrix=[1.5,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [1000]
matrix=[1000,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [-1000]
matrix=[-1000,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
matrix=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]
// f.matrix = null
matrix=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]
// f.matrix = undefined
matrix=[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]
// f.matrix = [null,null]
matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [test,undefined]
matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [true,false]
matrix=[1,0,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = ASDASDASD
matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = -1
matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]

// new ConvolutionFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// convolutionMC.filters[0]
matrixX=3, matrixY=3, matrix=[0.200000002980232,0,-0.5,2.29999995231628,1,0,0,0.699999988079071,-1.60000002384186], divisor=2, bias=1, preserveAlpha=false, clamp=true, color=16737792, alpha=1, clone=[type Function]
// convolutionMC.filters = [f]
matrixX=0, matrixY=0, matrix=[], divisor=1, bias=0, preserveAlpha=true, clamp=true, color=0, alpha=0, clone=[type Function]
// f.alpha = 0.5
color=0, alpha=0.498039215686275
// f.color = 16777471
color=255, alpha=0.498039215686275
// f.alpha = 1.5
color=255, alpha=1
// f.color = -305419896
color=13347208, alpha=1
// f.alpha = -1
color=13347208, alpha=0
// f.bias = 100.5
bias=100.5
// f.bias = -100.5
bias=-100.5
// f.divisor = 100.5
divisor=100.5
// f.divisor = -100.5
divisor=-100.5
// f.preserveAlpha = false
preserveAlpha=false
// f.preserveAlpha = true
preserveAlpha=true
// f.preserveAlpha = null
preserveAlpha=false
// f.clamp = false
clamp=false
// f.clamp = true
clamp=true
// f.clamp = null
clamp=false
// f.matrix = [1,2,3,4]
matrixX=0, matrixY=0, matrix=[1,2,3,4]
// f.matrix = ASDASD
matrixX=0, matrixY=0, matrix=[NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = [object Object]
matrixX=0, matrixY=0, matrix=[]
// f.matrix = [-1000.5]
matrixX=0, matrixY=0, matrix=[-1000.5]
// f.matrixX = 2
matrixX=2, matrixY=0, matrix=[-1000.5]
// f.matrixY = 2
matrixX=2, matrixY=2, matrix=[-1000.5,0,0,0]
// f.matrix = ASDASDASD
matrixX=2, matrixY=2, matrix=[NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN,NaN]
// f.matrix = 1234
matrixX=2, matrixY=2, matrix=[0,0,0,0]
// f.matrix = [-1,-2,-3,-4,-5]
matrixX=2, matrixY=2, matrix=[-1,-2,-3,-4,-5]
// f.matrixX = 3.5
matrixX=3, matrixY=2, matrix=[-1,-2,-3,-4,-5,0]
// f.matrixY = 4.5
matrixX=3, matrixY=4, matrix=[-1,-2,-3,-4,-5,0,0,0,0,0,0,0]
// f.matrix = ASD
matrixX=3, matrixY=4, matrix=[NaN,NaN,NaN,0,0,0,0,0,0,0,0,0]
// f.matrix = [1aaa,2,null,undefined,5]
matrixX=3, matrixY=4, matrix=[NaN,2,NaN,NaN,5,0,0,0,0,0,0,0]
// f.matrixX = f.matrixY = -100
matrixX=0, matrixY=0, matrix=[NaN,2,NaN,NaN,5,0,0,0,0,0,0,0]
// f.matrixX = f.matrixY = 100
matrixX=15, matrixY=15, matrix=[NaN,2,NaN,NaN,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]

// new DisplacementMapFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
mapBitmap=undefined, mapPoint=(x=0, y=0), componentX=0, componentY=0, scaleX=0, scaleY=0, mode=wrap, color=0, alpha=0, clone=[type Function]
// f.alpha = 0.5
color=0, alpha=0.498039215686275
// f.color = 16777471
color=255, alpha=0.498039215686275
// f.alpha = 1.5
color=255, alpha=1
// f.color = -305419896
color=13347208, alpha=1
// f.alpha = -1
color=13347208, alpha=0
// f.componentX = f.componentY = 123
componentX=123, componentY=123
// f.componentX = f.componentY = -234.5
componentX=-234, componentY=-234
// f.scaleX = f.scaleY = -234.5
scaleX=-234.5, scaleY=-234.5
// f.scaleX = f.scaleY = 65536
scaleX=65535, scaleY=65535
// f.scaleX = f.scaleY = -65536
scaleX=-65535, scaleY=-65535
// f.mode = clamp
mode=clamp
// f.mode = test
mode=wrap
// f.mode = ignore
mode=ignore
// f.mode = null
mode=wrap
// f.mode = color
mode=color
// f.mode = wrap
mode=wrap
// f.mode = Color
mode=wrap
// f.mapBitmap = [object Object]
mapBitmap=[object Object]
// f.mapBitmap.setPixel32(0, 0, 0xFF0000FF)
width = 10, height = 10, getPixel(0, 0) = -16776961
// f.mapBitmap.dispose()
width = -1, height = -1
// f.mapBitmap = 45
mapBitmap=[object Object]
// f.mapPoint = (x=12.5, y=-4200)
mapPoint=(x=12, y=-4200)
// f.mapPoint = [object Object]
mapPoint=(x=0, y=0)
// f.mapPoint = [object Object]
mapPoint=(x=65540, y=-65540)
// f.mapPoint = null
mapPoint=(x=0, y=0)
// f.mapPoint == f.mapPoint
false
// f.mapPoint.x += 10
mapPoint=(x=0, y=0)

// new DropShadowFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// dropShadowMC.filters[0]
distance=10, angle=49.9991703850277, color=0, alpha=1, quality=2, inner=true, knockout=true, blurX=10, blurY=10, strength=1.09765625, hideObject=false, clone=[type Function]
// dropShadowMC.filters = [f]
distance=4, angle=44.9999999772279, color=0, alpha=1, quality=1, inner=false, knockout=false, blurX=4, blurY=4, strength=1, hideObject=false, clone=[type Function]
// f.distance = 1000
distance=1000
// f.distance = 2.5
distance=2.5
// f.distance = -1
distance=-1
// f.angle = 360
angle=0
// f.angle = 361
angle=1
// f.angle = -1
angle=-1
// f.angle = 366
angle=6
// f.alpha = 0.5
color=0, alpha=0.498039215686275
// f.color = 16777471
color=255, alpha=0.498039215686275
// f.alpha = 1.5
color=255, alpha=1
// f.color = -305419896
color=13347208, alpha=1
// f.alpha = -1
color=13347208, alpha=0
// f.quality = 2.5
quality=2
// f.quality = -1
quality=0
// f.quality = 100
quality=15
// f.strength = 256
strength=255
// f.strength = 1.5
strength=1.5
// f.strength = -1
strength=0
// f.blurX = f.blurY = 100.5
blurX=100.5, blurY=100.5
// f.blurX = f.blurY = -1
blurX=0, blurY=0
// f.blurX = f.blurY = 256
blurX=255, blurY=255
// f.inner = false
inner=false
// f.inner = true
inner=true
// f.inner = null
inner=false
// f.knockout = false
knockout=false
// f.knockout = true
knockout=true
// f.knockout = null
knockout=false
// f.hideObject = false
hideObject=false
// f.hideObject = true
hideObject=true
// f.hideObject = null
hideObject=false

// new GlowFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// glowMC.filters[0]
color=65535, alpha=1, quality=2, inner=true, knockout=true, blurX=10, blurY=10, strength=1.3984375, clone=[type Function]
// glowMC.filters = [f]
color=16711680, alpha=1, quality=1, inner=false, knockout=false, blurX=6, blurY=6, strength=2, clone=[type Function]
// f.alpha = 0.5
color=16711680, alpha=0.498039215686275
// f.color = 16777471
color=255, alpha=0.498039215686275
// f.alpha = 1.5
color=255, alpha=1
// f.color = -305419896
color=13347208, alpha=1
// f.alpha = -1
color=13347208, alpha=0
// f.quality = 2.5
quality=2
// f.quality = -1
quality=0
// f.quality = 100
quality=15
// f.strength = 256
strength=255
// f.strength = 1.5
strength=1.5
// f.strength = -1
strength=0
// f.blurX = f.blurY = 100.5
blurX=100.5, blurY=100.5
// f.blurX = f.blurY = -1
blurX=0, blurY=0
// f.blurX = f.blurY = 256
blurX=255, blurY=255
// f.inner = false
inner=false
// f.inner = true
inner=true
// f.inner = null
inner=false
// f.knockout = false
knockout=false
// f.knockout = true
knockout=true
// f.knockout = null
knockout=false

// new GradientBevelFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// gradientBevelMC.filters[0]
distance=10, angle=49.9991703850277, colors=[16711935,16711680,65484], alphas=[1,0,1], ratios=[0,128,255], blurX=10, blurY=10, quality=2, strength=1.09765625, knockout=true, type=outer, clone=[type Function]
// gradientBevelMC.filters = [f]
distance=4, angle=44.9999999772279, colors=[], alphas=[], ratios=[], blurX=4, blurY=4, quality=1, strength=1, knockout=false, type=inner, clone=[type Function]
// f.distance = 1000
distance=1000
// f.distance = 2.5
distance=2.5
// f.distance = -1
distance=-1
// f.angle = 360
angle=0
// f.angle = 361
angle=1
// f.angle = -1
angle=-1
// f.angle = 366
angle=6
// f.alphas = [1]
colors=[], alphas=[], ratios=[]
// f.colors = [-305419896,10]
colors=[13347208,10], alphas=[0,0], ratios=[0,0]
// f.ratios = [500,50.5,100]
colors=[13347208,10], alphas=[0,0], ratios=[255,50]
// f.colors = ASDF
colors=[0,0,0,0], alphas=[0,0,0,0], ratios=[255,50,0,0]
// f.ratios = null
colors=[0,0,0,0], alphas=[0,0,0,0], ratios=[255,50,0,0]
// f.alphas = [0.5,1.5,-0.5]
colors=[0,0,0,0], alphas=[0.501960784313725,1,0,1], ratios=[255,50,0,0]
// f.ratios = [50]
colors=[0], alphas=[0.501960784313725], ratios=[50]
// f.colors = 5
colors=[], alphas=[], ratios=[]
// f.colors = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]
colors=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16], alphas=[0.501960784313725,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0], ratios=[50,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
// f.blurX = f.blurY = 100.5
blurX=100.5, blurY=100.5
// f.blurX = f.blurY = -1
blurX=0, blurY=0
// f.blurX = f.blurY = 256
blurX=255, blurY=255
// f.quality = 2.5
quality=2
// f.quality = -1
quality=0
// f.quality = 100
quality=15
// f.strength = 256
strength=255
// f.strength = 1.5
strength=1.5
// f.strength = -1
strength=0
// f.knockout = false
knockout=false
// f.knockout = true
knockout=true
// f.knockout = null
knockout=false
// f.type = invalid
type=full
// f.type = INNER
type=full
// f.type = 0
type=full

// new GradientGlowFilter
[object Object]
// f.clone()
[object Object]
// f == f.clone()
false
// gradientGlowMC.filters[0]
distance=10, angle=49.9991703850277, colors=[16711935,65280], alphas=[0,1], ratios=[0,255], blurX=10, blurY=10, quality=2, strength=1.09765625, knockout=true, type=full, clone=[type Function]
// gradientGlowMC.filters = [f]
distance=4, angle=44.9999999772279, colors=[], alphas=[], ratios=[], blurX=4, blurY=4, quality=1, strength=1, knockout=false, type=inner, clone=[type Function]
// f.distance = 1000
distance=1000
// f.distance = 2.5
distance=2.5
// f.distance = -1
distance=-1
// f.angle = 360
angle=0
// f.angle = 361
angle=1
// f.angle = -1
angle=-1
// f.angle = 366
angle=6
// f.alphas = [1]
colors=[], alphas=[], ratios=[]
// f.colors = [-305419896,10]
colors=[13347208,10], alphas=[0,0], ratios=[0,0]
// f.ratios = [500,50.5,100]
colors=[13347208,10], alphas=[0,0], ratios=[255,50]
// f.colors = ASDF
colors=[0,0,0,0], alphas=[0,0,0,0], ratios=[255,50,0,0]
// f.ratios = null
colors=[0,0,0,0], alphas=[0,0,0,0], ratios=[255,50,0,0]
// f.alphas = [0.5,1.5,-0.5]
colors=[0,0,0,0], alphas=[0.501960784313725,1,0,1], ratios=[255,50,0,0]
// f.ratios = [50]
colors=[0], alphas=[0.501960784313725], ratios=[50]
// f.colors = 5
colors=[], alphas=[], ratios=[]
// f.colors = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]
colors=[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16], alphas=[0.501960784313725,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0], ratios=[50,50,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
// f.blurX = f.blurY = 100.5
blurX=100.5, blurY=100.5
// f.blurX = f.blurY = -1
blurX=0, blurY=0
// f.blurX = f.blurY = 256
blurX=255, blurY=255
// f.quality = 2.5
quality=2
// f.quality = -1
quality=0
// f.quality = 100
quality=15
// f.strength = 256
strength=255
// f.strength = 1.5
strength=1.5
// f.strength = -1
strength=0
// f.knockout = false
knockout=false
// f.knockout = true
knockout=true
// f.knockout = null
knockout=false
// f.type = invalid
type=full
// f.type = INNER
type=full
// f.type = 0
type=full
