Windows
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Prepare
•	Install hip and visual studio
•	Install vulkan sdk from vulkan.lunarg.com
•	Download GLFW binaries from glfw.org
•	Convert sinwave.farg and vert files to spv
•	c:\VulkanSDK\1.3.243.0\bin\glslangValidator.exe sinewave.vert -V -o vert.spv
•	c:\VulkanSDK\1.3.243.0\bin\glslangValidator.exe sinewave.frag -V -o frag.spv

Build without CMake
•	set HCC_AMDGPU_TARGET=gfx906:sramecc-:xnack- (for your graphic card, you can get the name from hipinfo )
•	hipcc -v *.cpp *.hip -o hip_vulkan_image.exe -Ic:\VulkanSDK\1.3.243.0\include -L c:\VulkanSDK\1.3.243.0\lib -Ic:\glfw-3.3.8.bin.WIN64\include -L c:\glfw-3.3.8.bin.WIN64\lib-vc2019 -Ic:\hip\include\hip -lglfw3dll -lvulkan-1 -ladvapi32 -std=c++14
•	run  hip_vulkan_image.exe, you should see a 3D sinewave simulation

Build with CMake:
•       mkdir build; cd build
•       cmake.exe -GNinja -DCMAKE_CXX_COMPILER_ID=ROCMClang -DCMAKE_C_COMPILER_ID=ROCMClang -DCMAKE_PREFIX_PATH=d:\driver2\drivers\drivers\compute\hip_sdk

Linux
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•	Ideally, vulkan should be picked up by cmake from the location where it is installed. eg: /usr/lib
•	If a specific version of vulkan is needed, install vulkan sdk from vulkan.lunarg.com following the steps
•       To run this sample, connect to the machine where display is enabled using NoMachine app

Build with CMake:
•       mkdir build; cd build
•       cmake ..
•       make
•       run hipVulkan executable
