!!ARBvp1.0
# REQUIRE GL_NV_vertex_program2_option

	OPTION	NV_vertex_program2;
	MOV	result.position, vertex.position;
	MOV	result.clip[0].x, vertex.texcoord[0];

	# These are valid, but they do nothing.  Only .x counts.
	MOV	result.clip[0].y, vertex.texcoord[0];
	MOV	result.clip[0].z, vertex.texcoord[0];
	MOV	result.clip[0].w, vertex.texcoord[0];
	END
