    .

Zelda MM:
  ,     pBuffer->fillcolor    .
:    ,       depth buffer   0xfffcfffc.
   dysplay list -      ( alpha  1),    
  .

detect fb final results: 
rdp.frame_buffers[0].status = ci_main, addr: 00000500, height: 0
rdp.frame_buffers[1].status = ci_zimg, addr: 00383ac0, height: 240
rdp.frame_buffers[2].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[3].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[4].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[5].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[6].status = ci_copy, addr: 00383ac0, height: 240
rdp.frame_buffers[7].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[8].status = ci_aux, addr: 00784600, height: 240
rdp.frame_buffers[9].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[10].status = ci_main, addr: 00000500, height: 240
DetectFrameBufferUsage End

detect fb final results: 
rdp.frame_buffers[0].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[1].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[2].status = ci_main, addr: 00000500, height: 240
rdp.frame_buffers[3].status = ci_main, addr: 00000500, height: 240
DetectFrameBufferUsage End

:   16     .


Zelda OOT:
     ,   Zelda MM
        subscreen fix!


Mario Tennis:
Scoreboard.            .
:       .    ,  .
        .    ,
      ,   ,      .
       .        ,
   ,     .
:        RDRAM.     
  .    .

F1 Pole Position:
    .      3D .   .
         ,    z .
   cleared    z   RDRAM,     .  
   .

: Depth copy to RDRAM  checksum    ,   .
     checksum   .
Upd:  .  subscreen in Zelda OOT.    z  ( alpha = 1)      
 . Checksum  .  -   hack_noDepthFrameBuffers  hack_blurPauseScreen
    hack_noDepthFrameBuffers           .


Mickey's Speedway USA:
pause screen  :        ,        .
      CPU     .     Conker BFD.
        RDRAM,        (memcopy) 
   RDRAM.          gDPFillRDRAM   .
    gDPFillRDRAM  m_isDepthBuffer == true.


Jet Force Gemini:
    8   .    display list'.
 ,  fillrect,   cleared.         , 
  display list,   ,   RDRAM  .

    ,           .
    1%.

Pokemon Stadium 2:
    .         
  .     interlaced  .      ,
     non-interlaced.         .

      .

Pokemon Stadium:
       .       ,  
.     . ,          
 ,            ,    
  .

     ,       .


Blast Corps:
   depth image,      .    depth image
  color image.   depth image    ,     
   color image. -         depth image,
     depth buffer  FBO    .

:   setcolorimage,  color image == depth image,  depthBufferList().saveBuffer, 
   depth buffer.
