varying vec2 uv;

void main()
{
	vec4 c = vec4(0.0);
	float a, b;

	a = uv.y * 1.111111e+6;
	b = uv.y * 1.111110e+6;
	c.x = a-b;

	a = uv.y * 1.23456789;
	b = uv.y * 1.23456765;
	c.y = a-b;

	a = uv.y * -1.234567e-6;
	b = uv.y * -1.234565e-6;
	c.z = a-b;

	gl_FragColor = c;
}
