#version 300 es
precision mediump float;

layout(location=0) out vec4 final_color0;
layout(location=1) out vec4 final_color1;
layout(location=2) out vec4 final_color2;

void main()
{
    final_color0 = vec4(1,0,0,1);
    final_color1 = vec4(0,1,0,1);
    final_color2 = vec4(0,0,1,1);
}
