#version 150
uniform sampler2DMS tex;
in vec2 uv;
out vec4 color;
void main ()
{
  color = texelFetch (tex, ivec2(uv), 3);
}


// stats: 1 alu 1 tex 0 flow
// inputs: 1
//  #0: uv (high float) 2x1 [-1]
// textures: 1
//  #0: tex (high other) 0x0 [-1]
