#include <metal_stdlib>
#pragma clang diagnostic ignored "-Wparentheses-equality"
using namespace metal;
struct xlatMtlShaderInput {
  float4 _glesVertex [[attribute(0)]];
};
struct xlatMtlShaderOutput {
  float4 gl_Position [[position]];
  half3 xlv_TEXCOORD2;
};
struct xlatMtlShaderUniform {
  float4x4 glstate_matrix_mvp;
  float4x4 _Object2World;
  half2 _DynLampInfo_bufferSize;
};
vertex xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]]
  ,   texture2d<half> _DynLampInfo [[texture(0)]], sampler _mtlsmp__DynLampInfo [[sampler(0)]])
{
  xlatMtlShaderOutput _mtl_o;
  half3 tmpvar_1 = 0;
  float3 tmpvar_2 = 0;
  tmpvar_2 = (_mtl_u._Object2World * _mtl_i._glesVertex).xyz;
  float3 tmpvar_3 = 0;
  half3 hybridCol_4 = 0;
  int4 tmpvar_5 = 0;
  tmpvar_5.xyz = int3(tmpvar_2);
  tmpvar_5.w = int(-(tmpvar_2.x));
  float2 tmpvar_6 = 0;
  tmpvar_6.y = 1.0;
  tmpvar_6.x = float(tmpvar_5.x);
  half2 coord_7 = 0;
  coord_7 = half2(tmpvar_6);
  half4 tmpvar_8 = 0;
  tmpvar_8.zw = half2(float2(0.0, 0.0));
  tmpvar_8.xy = (coord_7 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_9 = 0;
  half4 tmpvar_10 = 0;
  tmpvar_10 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_8.xy), level(0.0));
  tmpvar_9 = tmpvar_10;
  float2 tmpvar_11 = 0;
  tmpvar_11.y = 2.0;
  tmpvar_11.x = float(tmpvar_5.x);
  half2 coord_12 = 0;
  coord_12 = half2(tmpvar_11);
  half4 tmpvar_13 = 0;
  tmpvar_13.zw = half2(float2(0.0, 0.0));
  tmpvar_13.xy = (coord_12 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_14 = 0;
  half4 tmpvar_15 = 0;
  tmpvar_15 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_13.xy), level(0.0));
  tmpvar_14 = tmpvar_15;
  float2 tmpvar_16 = 0;
  tmpvar_16.y = 1.0;
  tmpvar_16.x = float(tmpvar_5.y);
  half2 coord_17 = 0;
  coord_17 = half2(tmpvar_16);
  half4 tmpvar_18 = 0;
  tmpvar_18.zw = half2(float2(0.0, 0.0));
  tmpvar_18.xy = (coord_17 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_19 = 0;
  half4 tmpvar_20 = 0;
  tmpvar_20 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_18.xy), level(0.0));
  tmpvar_19 = tmpvar_20;
  float2 tmpvar_21 = 0;
  tmpvar_21.y = 2.0;
  tmpvar_21.x = float(tmpvar_5.y);
  half2 coord_22 = 0;
  coord_22 = half2(tmpvar_21);
  half4 tmpvar_23 = 0;
  tmpvar_23.zw = half2(float2(0.0, 0.0));
  tmpvar_23.xy = (coord_22 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_24 = 0;
  half4 tmpvar_25 = 0;
  tmpvar_25 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_23.xy), level(0.0));
  tmpvar_24 = tmpvar_25;
  float2 tmpvar_26 = 0;
  tmpvar_26.y = 1.0;
  tmpvar_26.x = float(tmpvar_5.z);
  half2 coord_27 = 0;
  coord_27 = half2(tmpvar_26);
  half4 tmpvar_28 = 0;
  tmpvar_28.zw = half2(float2(0.0, 0.0));
  tmpvar_28.xy = (coord_27 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_29 = 0;
  half4 tmpvar_30 = 0;
  tmpvar_30 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_28.xy), level(0.0));
  tmpvar_29 = tmpvar_30;
  float2 tmpvar_31 = 0;
  tmpvar_31.y = 2.0;
  tmpvar_31.x = float(tmpvar_5.z);
  half2 coord_32 = 0;
  coord_32 = half2(tmpvar_31);
  half4 tmpvar_33 = 0;
  tmpvar_33.zw = half2(float2(0.0, 0.0));
  tmpvar_33.xy = (coord_32 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_34 = 0;
  half4 tmpvar_35 = 0;
  tmpvar_35 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_33.xy), level(0.0));
  tmpvar_34 = tmpvar_35;
  float2 tmpvar_36 = 0;
  tmpvar_36.y = 1.0;
  tmpvar_36.x = float(tmpvar_5.w);
  half2 coord_37 = 0;
  coord_37 = half2(tmpvar_36);
  half4 tmpvar_38 = 0;
  tmpvar_38.zw = half2(float2(0.0, 0.0));
  tmpvar_38.xy = (coord_37 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_39 = 0;
  half4 tmpvar_40 = 0;
  tmpvar_40 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_38.xy), level(0.0));
  tmpvar_39 = tmpvar_40;
  float2 tmpvar_41 = 0;
  tmpvar_41.y = 2.0;
  tmpvar_41.x = float(tmpvar_5.w);
  half2 coord_42 = 0;
  coord_42 = half2(tmpvar_41);
  half4 tmpvar_43 = 0;
  tmpvar_43.zw = half2(float2(0.0, 0.0));
  tmpvar_43.xy = (coord_42 / _mtl_u._DynLampInfo_bufferSize);
  half4 tmpvar_44 = 0;
  half4 tmpvar_45 = 0;
  tmpvar_45 = _DynLampInfo.sample(_mtlsmp__DynLampInfo, (float2)(tmpvar_43.xy), level(0.0));
  tmpvar_44 = tmpvar_45;
  half3 hybridCol_46 = 0;
  half4 atten_47 = 0;
  float3 tmpvar_48 = 0;
  tmpvar_48 = ((float3)(tmpvar_9.xyz) - tmpvar_2);
  float tmpvar_49 = 0;
  tmpvar_49 = dot (tmpvar_48, tmpvar_48);
  half4 tmpvar_50 = 0;
  tmpvar_50.yzw = atten_47.yzw;
  tmpvar_50.x = half((tmpvar_49 * (float)(tmpvar_9.w)));
  float3 tmpvar_51 = 0;
  tmpvar_51 = ((float3)(tmpvar_19.xyz) - tmpvar_2);
  float tmpvar_52 = 0;
  tmpvar_52 = dot (tmpvar_51, tmpvar_51);
  half4 tmpvar_53 = 0;
  tmpvar_53.xzw = tmpvar_50.xzw;
  tmpvar_53.y = half((tmpvar_52 * (float)(tmpvar_19.w)));
  float3 tmpvar_54 = 0;
  tmpvar_54 = ((float3)(tmpvar_29.xyz) - tmpvar_2);
  float tmpvar_55 = 0;
  tmpvar_55 = dot (tmpvar_54, tmpvar_54);
  half4 tmpvar_56 = 0;
  tmpvar_56.xyw = tmpvar_53.xyw;
  tmpvar_56.z = half((tmpvar_55 * (float)(tmpvar_29.w)));
  float3 tmpvar_57 = 0;
  tmpvar_57 = ((float3)(tmpvar_39.xyz) - tmpvar_2);
  float tmpvar_58 = 0;
  tmpvar_58 = dot (tmpvar_57, tmpvar_57);
  half4 tmpvar_59 = 0;
  tmpvar_59.xyz = tmpvar_56.xyz;
  tmpvar_59.w = half((tmpvar_58 * (float)(tmpvar_39.w)));
  atten_47 = tmpvar_59;
  hybridCol_46 = (hybridCol_4 + (tmpvar_14.xyz * tmpvar_50.x));
  hybridCol_46 = (hybridCol_46 + (tmpvar_24.xyz * tmpvar_53.y));
  hybridCol_46 = (hybridCol_46 + (tmpvar_34.xyz * tmpvar_56.z));
  hybridCol_46 = (hybridCol_46 + (tmpvar_44.xyz * tmpvar_59.w));
  tmpvar_3 = float3(hybridCol_46);
  tmpvar_1 = half3(tmpvar_3);
  _mtl_o.gl_Position = (_mtl_u.glstate_matrix_mvp * _mtl_i._glesVertex);
  _mtl_o.xlv_TEXCOORD2 = tmpvar_1;
  return _mtl_o;
}


// stats: 57 alu 8 tex 0 flow
// inputs: 1
//  #0: _glesVertex (high float) 4x1 [-1] loc 0
// uniforms: 3 (total size: 132)
//  #0: glstate_matrix_mvp (high float) 4x4 [-1] loc 0
//  #1: _Object2World (high float) 4x4 [-1] loc 64
//  #2: _DynLampInfo_bufferSize (medium float) 2x1 [-1] loc 128
// textures: 1
//  #0: _DynLampInfo (low 2d) 0x0 [-1] loc 0
