/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  v1906                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.com                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      topoSetDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

actions
(
    // 1. Create cellZones

    // Create cellSet topBlock from cellZone topBlock created by blockMesh
    {
        name    topBlockCells;
        type    cellSet;
        action  new;
        source  zoneToCell;
        zone    topBlock;
    }

    // Create cellSet centralBlock from cellZone centralBlock created by blockMesh
    {
        name    centralBlockCells;
        type    cellSet;
        action  new;
        source  zoneToCell;
        zone    centralBlock;
    }

    // Create cellSet bottomBlock from cellZone bottomBlock created by blockMesh
    {
        name    bottomBlockCells;
        type    cellSet;
        action  new;
        source  zoneToCell;
        zone    bottomBlock;
    }


    // 2. Get the faces at the top patch

    // Get all the faces in the top patch
    {
        name    top;
        type    faceSet;
        action  new;
        source  patchToFace;
        patch   top;
    }

    // Only keep those that border the top block topBlock
    {
        name    top;
        type    faceSet;
        action  subset;
        source  cellToFace;
        set     topBlockCells;
        option  all;
    }

    // Convert top from faceSet to faceZone
    {
        name    top;
        type    faceZoneSet;
        action  new;
        source  setAndNormalToFaceZone;
        faceSet top;
        normal  (0 -1 0);
    }


    // 3. Get the faces on the border of cellZones topBlock and centralBlock

    // Get all faces in topBlock
    {
        name    centralTopFaces;
        type    faceSet;
        action  new;
        source  cellToFace;
        set     topBlockCells;
        option  all;
    }

    // Get the faces that border topBlock and centralBlock
    {
        name    centralTopFaces;
        type    faceSet;
        action  subset;
        source  cellToFace;
        set     centralBlockCells;
        option  all;
    }

    // Convert topBlockFaces from faceSet to faceZone
    {
        name    centralTopFaces;
        type    faceZoneSet;
        action  new;
        source  setsToFaceZone;
        faceSet centralTopFaces;
        cellSet topBlockCells;
    }


    // 4. Get all the faces on the border of cellZones centralBlock and
    //    bottomBlock

    // Get all faces in bottomBlock
    {
        name    centralBottomFaces;
        type    faceSet;
        action  new;
        source  cellToFace;
        set     bottomBlockCells;
        option  all;
    }

    // Get the faces that border centralBlock and bottomBlock
    {
        name    centralBottomFaces;
        type    faceSet;
        action  subset;
        source  cellToFace;
        set     centralBlockCells;
        option  all;
    }

    // Convert centralBottomFaces from faceSet to faceZone
    {
        name    centralBottomFaces;
        type    faceZoneSet;
        action  new;
        source  setsToFaceZone;
        faceSet centralBottomFaces;
        cellSet centralBlockCells;
    }


    // 5. Get the faces at bottom patch

    // Get all the faces in the bottom patch
    {
        name    bottom;
        type    faceSet;
        action  new;
        source  patchToFace;
        patch   bottom;
    }

    // Only keep those that border the bottom block bottomBlockCells
    {
        name    bottom;
        type    faceSet;
        action  subset;
        source  cellToFace;
        set     bottomBlockCells;
        option  all;
    }

    // Convert bottom from faceSet to faceZone
    {
        name    bottom;
        type    faceZoneSet;
        action  new;
        source  setAndNormalToFaceZone;
        faceSet bottom;
        normal  (0 1 0);
    }


    // AJH New - create additional face zones to enable solid body motion
    // for the majority of the action area around the sphere, and only apply
    // layer addition-removal (LAR) at the extremities

    // create cell zone at top of domain for LAR region
    {
        name    LARTopCells;
        type    cellSet;
        action  new;
        source  cellToCell;
        set     topBlockCells;
    }
    {
        name    LARTopCells;
        type    cellSet;
        action  subset;
        source  boxToCell;
        box     (-100 0.95 -100)(100 100 100);
    }
    {
        name    LARTopCells;
        type    cellZoneSet;
        action  new;
        source  setToCellZone;
        set     LARTopCells;
    }

    // upate old topBlock cellZone
    {
        name    topBlockCells;
        type    cellSet;
        action  subtract;
        source  cellToCell;
        set     LARTopCells;
    }
    {
        name    topBlock;
        type    cellZoneSet;
        action  remove;
    }
    {
        name    topBlock;
        type    cellZoneSet;
        action  new;
        source  setToCellZone;
        set     topBlockCells;
    }

    // generate face zone between LARTopCells and topBlockCells cellSets
    {
        name    LARTopFaces;
        type    faceSet;
        action  new;
        source  cellToFace;
        set     LARTopCells;
        option  all;
    }
    {
        name    LARTopFaces;
        type    faceSet;
        action  subset;
        source  cellToFace;
        set     topBlockCells;
        option  all;
    }
    {
        name    LARTopFaces;
        type    faceZoneSet;
        action  new;
        source  setsToFaceZone;
        faceSet LARTopFaces;
        cellSet topBlockCells;
    }
);


// ************************************************************************* //
